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Old Mar 28, 2011, 10:39 PM // 22:39   #1
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Default Originalish 7 Hero Teams

After seeing the same teams over and over again consisting solely of 2 mesmers, 2 rits, and 3 necros, I think that it would be nice to see some teams that actually deviated from that template a bit.

So if you have any self-made/self-proven teams or just theories for teams that you want to share, throw em out because I'm sure some of us are getting tired of the M/S/Dway hype going around.

I'll put up mine as soon as I get around to making it on pawned2 -.-
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Old Mar 28, 2011, 10:46 PM // 22:46   #2
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I guess I will show some of mine soon. Time to go get that pawned2 program.
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Old Mar 28, 2011, 10:48 PM // 22:48   #3
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A team composed of one of each profession that uses only its profession skills would be a nice change. I wanted to devise my own but I suck at team building
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Old Mar 28, 2011, 10:54 PM // 22:54   #4
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I'm all for originality, but anything that doesn't involve large amounts of armor ignoring damage seems sub optimal for HM.
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Old Mar 28, 2011, 11:13 PM // 23:13   #5
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WARNING - ONLY USE THIS IF YOU ARE BRAVE AND STRONG LIKE BEAR.
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Old Mar 28, 2011, 11:15 PM // 23:15   #6
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I was about to say Physical dmg has a lot of AL ignoring dmg, but distilled beat me to it. And Just having less than 3 necro would be a change.There's too much warrior stacking IMO.
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Old Mar 28, 2011, 11:50 PM // 23:50   #7
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wenspire has a nice ranger team, 4x ranger, 2x monk, 1 necor, 1 rit.

you could do 3 AoD dervs. i like to fit order into my team either on a D/N or N/x if i'm physical, and if i'm doing that i take at least 2 other physicals with me. started using earthshaker Koss again, AI is lame, but it works fin in NM.

if AI was better, it would make it easier to use other heroes, they just seem to be best at being necro. i think it has to do with e-management.
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Old Mar 29, 2011, 12:02 AM // 00:02   #8
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Default FragWay

FragWay

A hero-based team that uses conditions + fragility to annihilate enemies FAST. Enemies will drop like flies and redered completely harmless most of the time. This is the build I am currently using to vq all continents, missions, bounties, dungeons and some elite areas with breeze (Urgoz tested). Here are the bars:





Me/E (you): Fevered Dreams Frag caller:
PvXDecode: OQZTAyAPSCZ4GYCwmMmMWU0pFA

D/X: Dervish frontline:
PvXDecode: OgCjkurI7SuXXXrXOXibcfXgQXA

Me/X: Ineptitude frag follower:
PvXDecode: OQBDAYwjSvATAIgrAcQiOkAEBA

N/Me: Panic MoP:
PvXDecode: OAVDIplHLfilUG2BiQD5w0D

N/Rt: MM support:
PvXDecode: OAhjUwGYoSLVVBoBKgjTTODTXMA

N/Rt: SV support:
PvXDecode: OAhjQsGaoSqQgNDNSTTODTYgXMA

Rt/X: ST-Prot rit w/splinter support:
PvXDecode: OACjAmiJJPOTsp17xFOxYMzLGA

Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA

Damage vs heals:- Four pure damage dealers, three mixed support w/damage, and one pure support. Support = heals/prot.
- Team-wide prot from ST rit, and supplemental heals from necros, and massive heals from UA.
- 4 res total (one is UA), more than sufficient.

6-man areas: Drop the SV necro and inentitude mesmer
4-man areas: You, MM, panic MoP, UA monk only

Disclaimer: Best performed on a mesmer main, but if you use any other profession, switch role with one of the heroes indicated in this build. If you are paragon, then replace ST rit with your imba build (if you wish).

Last edited by mage767; Mar 29, 2011 at 12:04 AM // 00:04..
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Old Mar 29, 2011, 01:56 AM // 01:56   #9
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Nothing is originaly anymore.

But my ranger meta consists of myself (ranger)

4 paras
1 orders/curser
1 Splinter
1 Healz
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Old Mar 29, 2011, 03:03 AM // 03:03   #10
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I was going to start a thread like this awhile back.

I never really finished my "original" hero setup, but maybe one day I'll go back to it. My idea was to push the thought of running 8 different professions, although I figured when it came to healing one could used a duplicate profession... i.e. 2 monks. It didn't have to be a hero build that absolutely rolled, but if it did well I was going to post it.

I was aiming to use elites that typically aren't used which meant not using AoTL, discord, sos, panic and so forth.

I'm hoping to see someone post something that would be similar.
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Old Mar 29, 2011, 03:46 AM // 03:46   #11
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I am all for build threads, as I love to see what other people come up with. However, I would especially love seeing the build creators testing out their ideas in HM and maybe post a screenshot and some feedback (i.e. what worked, what didnt, what will be changed, etc) when they post their build. Testing method/area doesnt really matter; whether it be VQ, dungeon, mission, etc as your feedback would explain many things regarding how well the build worked out.


Just my $0.02...
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Old Mar 29, 2011, 04:10 AM // 04:10   #12
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Quote:
Originally Posted by Wenspire View Post
I am all for build threads, as I love to see what other people come up with. However, I would especially love seeing the build creators testing out their ideas in HM and maybe post a screenshot and some feedback (i.e. what worked, what didnt, what will be changed, etc) when they post their build. Testing method/area doesnt really matter; whether it be VQ, dungeon, mission, etc as your feedback would explain many things regarding how well the build worked out.


Just my $0.02...
Yup, I agree with this. I never post builds which I haven't used or tested. The above build - Fragway - is no different. In fact, I have been tuning it (earlier with 3 heroes) for quite some time now (over a year). The recent pve skill updates (derv + 7 heroes) allowed me to change it quite a bit. The build you see now is my primary team build for completing pretty much everything.

Obviously, some changes may be necessary for special areas, for e.g. smiting monks + extra holy dervs for shards of orr, EoE for Urgoz, FS for Slavers Exile, and what not. But for the vast majority of the game, Fragway is a total killer. But the same can be said of many other 7 hero-team builds. But are they fun? Indeed, fragway is.
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Old Mar 29, 2011, 09:24 AM // 09:24   #13
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Quote:
Originally Posted by distilledwill View Post
WARNING - ONLY USE THIS IF YOU ARE BRAVE AND STRONG LIKE BEAR.
Some curses would help perhaps?
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Old Mar 29, 2011, 10:47 AM // 10:47   #14
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I'm having a lot of fun with an old ToPK team. The rangers don't necessarily need pets though; sometimes it seems to work better without them.

Really, any physical-heavy build is a nice change of pace. There are people in my guild who haven't used anything besides triple necros since like 2008
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Old Mar 29, 2011, 12:19 PM // 12:19   #15
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I created a build that consisted of 2 rangers an ss then whatever else you wanted really, i went as a SF tank sin to round up then they owned them.

1 ranger had broad head arrow, epidemic, and that spirit that makes arrows fly 2x faster. also apply poison and hunters shot

1 ranger was a generic splinter barrage

the ss was a generic n/rt with splinter and ancestors rage

the two rangers will give me an aoe daze and constant interrupt with barrage being spammed.

perhaps take an ES hero to keep them all on their ass... sounds good

and definitely an orders necro then another barrager?
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Old Mar 29, 2011, 05:35 PM // 17:35   #16
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Barbs melee mob, for those never used ranger heroes. Would probably need some skill optimization but it's kinda funny.

Hard to get away from using all 3 necros and at least 1 mes but I've yet to see a build with Ferocious Strike (Scavenger's is too unreliable) and Feral Aggression.

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Old Mar 29, 2011, 05:35 PM // 17:35   #17
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Quote:
Originally Posted by mage767 View Post
FragWay
Mo/Me: UA monk support:
PvXDecode: OwUTM02CVihoBcjACc6jIIDwHAA
Am I misunderstanding Signet of Humility, or does it disable the better part of his bar?
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Old Mar 29, 2011, 06:38 PM // 18:38   #18
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I enjoy mobbing the heck out of everything. Minions, pets and spirits all together is just crazy, and usually enough body blocking to get most things done.
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Old Mar 29, 2011, 06:55 PM // 18:55   #19
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Quote:
Originally Posted by Morte66 View Post
Am I misunderstanding Signet of Humility, or does it disable the better part of his bar?
It is an optional skill I switch around all the time. Yes, it does disable most skills, and is therefore kept disabled through micro. It is especially useful when challening annoying elite bosses.

You are free to bring any skill to replace it.
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Old Mar 29, 2011, 07:24 PM // 19:24   #20
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Quote:
Originally Posted by mage767 View Post
-snip-
I'd consider dropping panic tbh, with all the conds being thrown around FD will be sufficient shutdown. Other than that it looks interesting.
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